Conan Exiles You Broke the Purgess Again
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Read the announcement in our blog.[www.conanexiles.com]
Server Character Transfer webpage.[www.conanexiles.com]
Important Note REGARDING MODS
Please retrieve that updates can mess with your installed mods. We suggest taking a backup of your electric current database before updating to any new patch if you have mods installed.
Currently Known Bug
- The Server Transfer feature may non piece of work correctly if the game language is set to Russian, French or Italian. If you experience problems while trying to transfer your character, please switch to another in-game language (i.e. English) during the transfer procedure. You tin revert it to your linguistic communication of choice after completing the transfer. We're working to get this issue resolved in a future patch.
- Fixed a number of crashes and stability bug.
- Optimized memory management across many systems of the game to amend performance, especially on consoles.
- More notably, we've likewise focused on optimizing the Exiled Lands to eat less memory and resources, for a smoother experience specially on consoles.
- Optimized the Admin panel spawn list to be less resources intensive.
- Optimized the blood system to exist less resource intensive. The aforementioned amount of barbarism, at a bottom cost!
- Revamped visual quality scalability settings for PC and added new Cinematic graphical setting.
- Fixed an consequence that acquired loftier-tier religious items to crash the game or make it unresponsive when selected in crafting queue.
- Server restarts should no longer destroy previously stable building pieces.
- Performance style at present available in Settings card.
- Added new improvements to the Anti-Undermesh tool on the Siptah map. This is withal not enabled on official servers as we continue work on it.
- Stock-still an issue with the Vault refresh arrangement.
- Fixed an undermesh exploit.
- Blocked the power to toggle betwixt first and 3rd person photographic camera perspectives while attacking.
- Blacklisting feats is now possible via settings ini file.FeatsBlacklist=("x") extended by FeatsBlacklist=("x", "y", "z")
- 4 new weapon recipes take been added and classified as claw weapons:
- Bone Claws given with the Skirmisher feat at level 6.
- Iron Punching Daggers at level xiii.
- Steel Punching Daggers at level 32
- Hardened Steel Punching Daggers at level 54.
- Bone Claws given with the Skirmisher feat at level 6.
- A new Small Animal Pen is now available in the game. This new pick takes style less space than its bigger counterpart, merely in substitution can only agree one beast at a time.
- Implemented new NPC enemy. This is for now merely bachelor in the admin panel as information technology is however a Work in Progress.
- New server setting has been added under the "Full general" tab: "Disable building during fourth dimension restricted PvP". If enabled, this setting will prevent players from building during "Time-Restrict PvP Edifice Damage" times.
- A whitelist role for this new setting is as well bachelor for server admins.
- A new server setting has been added for modifying thrall damage done to NPCs. Yes, finally.
- Frostsmithing has at present been expanded to include more weapon types (Swell Sword, Arrows, Maul, War-Axe, Daggers, Shield and Spear).
- Recently equipped weapons now appear sheathed on the player character. At that place is a gameplay setting which tin be used to turn the characteristic on/off. It likewise can be used to take the characteristic only piece of work for your graphic symbol, only not for other players.
- Idle thralls and NPCs will also show sheathed weapons.
- New weapon recipes added:
- Steel Short Sword available at level 31
- Hardened Steel Short Sword available at level 55
- Steel Great Axe available at level 32
- Hardened Steel Great Axe available at level 56
- Steel Short Sword available at level 31
- Added new weapon archetype: Dual Axes! Havok and Malice and Whirlwind blades are now labelled as dual axes.
- Zath coming to Siptah. The religion teaching item for Zath will now driblet during surges from T3 and T4 Zath priests on the Isle of Siptah.
- Added Heirs of the North banner-feat instructor.
- Server Graphic symbol transfer is now enabled. Y'all can read more about it in this webpage[www.conanexiles.com].
- This feature may non work if the game language is fix to Russian, French or Italian. We're working to resolve this effect in a hereafter update. In the meanwhile, delight switch your game language when transferring your character to ensure correct functionality. You lot can revert the language change after the procedure is completed and keep playing ordinarily.
- New server settings have been added for individual servers to customize the Server Transfer feature to their needs:
- ServerTransferEnabled (default value is faux): Enables import of characters to the server. Export from the server is always enabled.
- CanImportDirectlyFromSameServer (default value is fake): Prevents players from straight importing characters that were exported from exactly the aforementioned server.
- ServerTransferServersWhitelist: listing of server addresses including ports from which players are immune to import characters from. Turned on by adding at least one address to the list east.1000., ServerTransferServersWhitelist=("127.0.0.1:7777"). Does non override CanImportDirectlyFromSameServer.
- ServerTransferEnabled (default value is faux): Enables import of characters to the server. Export from the server is always enabled.
- Added some modifications to the placement logic of angling and crab traps that should make them easier to place on water.
- Adjusted collision hitboxes of the Devolved Insignia and Hanging State of war banners to avoid some unwanted placement problems.
- Stock-still an issue where it was possible to place doors without doorframes.
- Stock-still Khitan doorways not allowing doors to be placed within them under certain circumstances.
- Correct sloping inverted wall pieces were missing the directional arrow. This has now been fixed.
- Trebuchets tin no longer be congenital and operated from within a roofed structure.
- Siptah now shares the same acme-brake when information technology comes to buildings as the Exiled Lands.
- It is at present possible to learn the Stygian Invader armor from the main Stygian campsite in the East of Siptah and when learned, tin can be crafted in any Armorer's demote.
- The Voidforged Vagabond Prepare can at present exist dismantled.
- Crafting the Throne of Skelos should now provide experience equally intended.
- Fixed an issue where the Early Access Wartorn Rhino skin was non showing. Wartorn Rhino recipe will now evidence up when the correct feats have been learned (Firebowl Cauldron).
- Fixed a math error in calculating resources counts when factoring in resource already allocated for recipes in the crafting queue. This caused crafting extra components than needed in some situations.
- Primeval armorset now costs star-metal to craft as intended.
- Conan'southward Royal Armor and Atlantean sword tin can now be crafted properly again.
- Wartorn Fodder and Sea Salted Forage were missing Xanthous Lotus as an ingredient required for crafting. This has now been fixed.
- Fixed Rhino recipes that were missing Fodder as crafting ingredient.
- Ingredients should now properly betoken whether or not you have the resources to craft enough of that ingredient to make at least i of the main recipes, even if you cannot actually craft any of that chief recipe considering you are lacking other ingredients.
- Stock-still an issue where crafting nutrient would produce Putrid Meat. #chefkiss
- DLC-skinned pets will not eat or produce items in pen.
- Some crafting changes have been implemented in this version. Items already on the crafting queue will now be considered every bit available resource when crafting.
- Fixed a few bug with the Barachan Reiver set:
- Epic recipes for Barachan Reiver fix tin can now be plant under exile epics feat.
- Barachan Reiver set at present requires heavy padding equally a crafting material.
- Grade level of a non-epic Barachan Reiver set items should now be consistent with other DLC items.
- Epic recipes for Barachan Reiver fix tin can now be plant under exile epics feat.
- The following items can at present exist dismantled:
- Iron Punching Daggers
- Steel Punching Daggers
- Ii-Handed Steel Bang-up Axe
- Ii-Handed Hardened Steel Great Axe
- Steel Short Sword
- Hardened Steel Curt Sword
- Iron Punching Daggers
- Stock-still an event with Zath vesture items. Items cannot be dismantled anymore.
- Stock-still an upshot where you lot couldn't employ mod kits to new Hook weapons.
- Fixed an effect where damage would exist practical twice when striking a thespian in water.
- Fixed an issue where healing items would not utilise correctly on female characters under specific circumstances.
- Weapons at present store their original modification kits and the icon for these kits reappear after whatever poison-indicators have been removed (requires re-equipping the weapon). In improver, poison indicators are now properly removed in one case the poisonous substance on the weapons has been used upwardly.
- Stock-still weapon trail FX on last 1h axe + offhand axe assault to not brandish a non-existing Sunder effect.
- Fixed weapon trail FX on overhead chop attack with 2h sword to not brandish a non-existing Sunder effect.
- Fixed remaining known instances where blitheness cancelling could exist triggered.
- Baboons now yield XP when killed.
- Armor modification kits now requires the armor to exist at 100% durability earlier they can be applied.
- Rejoice, rabbit lovers: Your favorite lagomorphs are now capable of navigating The Accursed army camp correctly.
- Stock-still an issue with incorrectly named spawn tables for Dogs of the Desert surge blacksmiths.
- Deep One Archers are now less prone to shoot prisoner NPCs locked behind confined in the Dagon Dungeon, because that was a little bit rude.
- Fixed an issue where bosses inside Vaults would not spawn in unmarried role player or co-op under specific circumstances.
- Fixed an issue where NPCs would sometimes fail to spawn under specific circumstances.
- Fixed an issue with the Degenerate boss from the Well of Skelos dying on its ain and not respawning correctly.
- Fixed an consequence where Thralls using katanas could stop moving when their targets moved out of their attacks range.
- Sent some Siptah NPCs to pathfinding 101 and they should at present exist less probable to get stuck in random pieces of terrain in camps.
- Siptah pets at present generate excrements when placed in the Animate being Pen. Thank y'all, dung-eon main.
- Fixed an issue that would cause certain Black Corsair Thralls to have no growth curve.
- NPCs near the Well of Skelos should no longer attack each other.
- Baby animals at present cry for assistance when you savagely take them away from their dearest families and home. This will trigger an aggro response from their nearby, devastated and obviously angry relatives. Who is the monster at present?
- Archers should no longer walk backwards ignoring terrain features, equally there can only exist one king of moonwalking.
- Mounts should at present have the forcefulness of volition to exit deep bodies of water. Crom be blessed.
- Archers should now utilize the bow more reliably.
- Followers will now follow the player through gates.
- Thralls are now able to call up shield from the inventory and use fists and shield combination during combat.
- Thralls are no longer missing from crafting stations afterward updating a build to a newer version.
- Well of Skelos boss come across will now spawn the Degenerate.
- Fixed an event with the bosses in Midnight Grove dungeon non spawning correctly in singleplayer.
- The purge system no longer reports intermediate moving ridge beginning/end events to the result log. It now reports when the purge starts, and when it ends.
- Purges are no longer spawning in the Southern region of the noob river. Giving them a hazard, you know?
- Stock-still a number of issues where the purge could target objectives protected by blocking volumes.
- 2H Hammers have received a balance pass:
- Increased base penetration values by roughly 42%.
- Reduced stamina cost of heavy attacks by 20%.
- Increased the philharmonic harm multiplier of the second to concluding heavy striking in the heavy attack chain.
- Increased base penetration values by roughly 42%.
- Pikes have received a remainder laissez passer:
- Reduced stamina cost of lite attacks by 15%.
- Reduced stamina cost of heavy attacks past 25%.
- Improved the timing of the last low-cal attack'southward movement cancellation. You can at present move afterward this attack at the same point you could assault again.
- Reduced stamina cost of lite attacks by 15%.
- 2H Swords take received a balance pass:
- Increased hyper armor coverage for low-cal attacks to extend to the point of being able to transition into a new attack.
- Reduced the recovery time for the final assault in the low-cal assail chain.
- Increased hyper armor coverage for low-cal attacks to extend to the point of being able to transition into a new attack.
- Significantly reduced crafting time for all bandages and healing potions:
- Basic potion crafting fourth dimension reduced to 10 seconds.
- Crafting fourth dimension for all other potions accept been reduced to 20 seconds.
- Basic Wraps crafting time reduced to 5 seconds.
- Crafting time for all other Wraps have been reduced to x seconds.
- Basic potion crafting fourth dimension reduced to 10 seconds.
- Greataxes take received a major overhaul:
- Fast calorie-free attack concatenation that can exist chained endlessly. These attacks use quick jabs and strikes that utilise other parts of the axe, simply deal less damage.
- Slow and wide sweeping heavy attacks that bypass blocking.
- Holding down the Special attack cardinal will allow you to block incoming attacks.
- These weapons will keep the old moveset: Voidforge Greataxe, Trollbane, Ripping Great Axe, The Beak.
- Fast calorie-free attack concatenation that can exist chained endlessly. These attacks use quick jabs and strikes that utilise other parts of the axe, simply deal less damage.
- Katanas have received an overhaul:
- Added a new quick light attack chain of horizontal attacks allowing easier crowd control with the katana.
- Added a new heavy attack set that is slower and more powerful.
- Moved the existing charge up dash assail to the special attack push.
- Added a new quick light attack chain of horizontal attacks allowing easier crowd control with the katana.
- Claw weapons have received a major overhaul.
- Light attacks are fast and can exist chained infinitely, but if they are blocked, yous volition be vulnerable for longer than usual.
- Heavy attacks are slower and apply bleed furnishings. The final heavy strike is quite powerful, but is only accessed via performing all heavy attacks in a row. To help with getting to that last strike, these attacks volition not be interrupted by a blocking defender.
- Special attack is a quick three hit philharmonic that cannot exist interrupted by a blocking defender. Lite and heavy attacks can combo into this strike.
- The following existing items will at present employ this new animation set. Their stats accept been updated to friction match the new weapon type, but their special furnishings remain intact: Berserker's Fistblades, Brittle Edge, Rip and Tear, Serpentes Chakram, Featherlight Chakram, Blood-Moon Chakram, Black Claws, Claws of the Peachy Wolf, Blooded Claws, Claws of the Wolf, Claws of Jhebbal Sag, Bestial Claws, Knave'southward Knives, Blood-Moon Punching Daggers, Diseased Spike, Nimblefinger.
- Light attacks are fast and can exist chained infinitely, but if they are blocked, yous volition be vulnerable for longer than usual.
- Tweaked stats of Havoc and Malice and Cyclone Blades to lucifer their new animation set up.
- The Throwing Axe of Nergal volition at present vanish afterward it been reduced to 0 durability
- The Penetrator has received a bump in base of operations damage:
- Normal version from 2 to 16.
- Epic version from 3 to 24.
- AP ironically stays at 34%. #nice
- Normal version from 2 to 16.
- Healing Potions no longer remove Bleed effects.
- Potion healing buff is now removed when non-bleed damage is received.
- Bleed effects applied by special weapons will no longer stack with bleed effects from combos and will no longer stack up multiple times.
- Added bleed to dual axe dart attack.
- Reduced the base elapsing of bleed effects to 8s (down from 20s). This should allow bleed effects to be shed easily in PvP while still allowing for the same damage potential in PvE as long as the effect is maintained.
- Reduced duration of knockdown event applied by horses ramming into players to 1.5s (was 2.5s).
- Humanoid NPCs (including thralls) volition now gain temporary amnesty to weapon hit stagger effects after being affected by them for an extended period of time.
- Fish in FishTraps, Shellfish in ShellfishTraps, Putrid Meat and Fat Grubs in Compost Bin all now spoil at a slower rate.
- Reduced the amount of chops on Cobras from 1-ii to ane. #cobranchopchop no more.
- Added an arrow every bit outer face indicator when placing a edifice piece.
- Added pocket-sized visual hint to in-world interactable objects to make them easier to be detected.
- Added new setting to change the color of clan member health bars to amend differentiate them from NPCs.
- New gameplay settings have been added:
- "Ever show health bars" will cause the health bars of all entities in the world to e'er be visible, inside a certain distance.
- "Wellness bar max display range" controls the maximum range at which health confined are visible.
- "Ever show health bars" will cause the health bars of all entities in the world to e'er be visible, inside a certain distance.
- Worked on a few improvements to radium torches then they can accept dyes of whatsoever color, be less resource intensive and be more than mod-friendly.
- The "no cost edifice" admin option has at present a UI toggle instead of requiring an obscure combination of central presses.
- Connecting to a passworded server using a controller should now require less presses of a push.
- Added new setting to display the health value of thralls and other NPC on their health confined.
- Added a new gameplay setting to hide buff banners on the HUD.
- Added a new gameplay setting to scale the size of vitrify banners on the HUD.
- The "Amateur Butcher" feat is now given out at player start. It used to price 0 and was bachelor at level ane, so it made no sense to require a specific unlock for this.
- Destination map drop-down is now car-selected for non-English clients.
- Thrall harm to NPCs multiplier GUI settings is now admin locked.
- Fixed an issue where Entertained buffs would not stack on players when only one thrall was in range.
- Fixed an issue where the Grey Ones Pool Altars would disappear from view abruptly instead of descending once their function was over.
- Fixed a visual result where a decal would be placed on the player's weapon in the Volary of the Harpy.
- Fixed a number of issues where Elder Essence would not spawn correctly in many essence chests across Siptah.
- Fixed an issue where "The Shadow out of fourth dimension" achievement would not unlock with certain items that required Eldarium to craft.
- Fixed a visual imperfection in the Dyer's Bench model.
- Both the EL and IOS variants of the Flesh of Rememberance should now be possible to burn down in altars. In add-on, information technology should now be possible to burn offerings in the Zath altar besides equally possible to burn the Zath tokens in other altars.
- The "Tempest Dissipation Time" server setting is at present functional.
- Character copy now transfers attribute points correctly when transfering back and forth quickly.
- Interacting with acquit traps now arms or disarms them.
- Pirate banners should now breathing correctly in the Exiled Lands.
- Sigil of the Serpent should no longer remove the Jhil'due south Stamina buff from the Gloves of Jhil.
- Car-equip should now work if you lot harvest your corpse first, and try to boodle the purse that appears after.
- Vanity camera should no longer interruption the power to rotate the photographic camera manually in the Orb of Nergal.
- Similarly, gameplay deportment should now not exist performable while in the Orb of Nergal.
- Leyshrine Braziers and Broken Levers are now protected from beingness destroyed past Admin Shift-Del commands.
- Are you lot even so reading? Yes? Skillful, let's keep going.
- Stock-still an upshot where the "Defeat a World Boss" journey step could be triggered by killing a Desert Snake. They're nasty, but not that much.
- Stock-still an issue where items would sometimes non be rendered correctly in the inventory under certain circumstances.
- Fixed an issue that would preclude the "Take all"/"Loot all" option to not be available on sure crafting stations when playing with a controller.
- Potions now elapse if placed in a pet or mount inventory, equally intended.
- ALAS, THE Fourth dimension HATH COMETH! Nosotros take fixed an effect that would cause hair and clothing physics to break when character size has been changed from default values.
- "Loot all" should now properly loot all the items in the shortcut bar as well.
- Relocated several base game assets to their right folders.
- Boosted instances where Exceptional and Flawless items were present in the game have now been removed.
- Stock-still an issue where the Sandstorm would appear invisible but however deal damage.
- Stock-still a number of bug that would cause the grapheme to fail at grabbing an edge after climbing, and falling downward while yelling "Funcoooooooooom!".
- Fixed a number of situations where the role player is kicked out of climbing while climbing a valid surface.
- Fixed an issue that would cause artisan thralls in crafting stations display their default model (the "white haired dude").
- Stock-still an effect where the wooden chest beneath Traitor's Falls would not requite out any loot.
- Iron broadsword is now lootable.
- Reduced the weight of the figurines used to summon bosses in the Pool of the Grayness Ones.
- Removed 1 Affiliate 4 and i Chapter V journeying step from the Exiled Lands, since there was 1 too many of them in those slots (Gain animal companion and mount).
- Loot chests will at present generate their loot upon triggering LOD, instead of upon interacting with the chest. This should solve a number of issues where the contents were invisible when opening a chest…
- Radium torches are now glowing as intended.
- Earth of Yezud spiders now have updated blood textures, fueling your nightmares with more particular and grit than ever before. You're welcome.
- Journey steps should now exist transferred correctly when using Character Copy.
- Fixed an issue where sure characters in names would not be transferred correctly when using Character Copy.
- Addressed some Greyness Ones weapon models facing the wrong way.
- FOV slider will exist enabled on consoles with this release.
- Rearranged game avails internally to address broken dependencies.
- Existing Exceptional and Flawless items in quondam saves and databases will now exist converted to base equivalents.
- Stock-still an issue where not all camps on Siptah triggered the "Discover Civilization" journey footstep.
- Fixed an issue that occurred with unblocked players. These should no longer appear every bit muted in co-op.
- Wartorn Rhino feat tin can now exist learned correctly.
- Fixed issue with healing wraps that did not unequip weapons when used.
- "Thrall Damage to NPCs Multiplier" value is now saved after leaving server settings options.
- The outcome from equipped weapons is now removed when the weapon is unequipped.
- Actor can at present apply upgrade kits to items later their template ID has been updated.
- Items can now exist equipped after updating their template ID.
- Fixed Maelstrom spawning. Maelstrom should now appear fifty-fifty afterward changing settings for maximum number of online players or its time restrictions.
- Fixed a significant number of visual imperfections in props and geommetry beyond Siptah.
- Adjusted no build radius around some of the Small Camps in Siptah's new lands to avert causing issues with NPC spawns.
- Fixed an issue with some funky-looking water shaders in the lake about the Breach in the Exiled Lands.
- Additionally, we fixed some of that extra-funky looking water in other areas of the Exiled Lands. Now information technology should look consistently funky.
- Fixed some inconsistent climbing blocks in Leyshrine Camps.
- Fixed a missing water mesh in the Exiled Lands.
- Added NPCs, chests and interactive spots to one of the Siptah's new lands camps that was missing them.
- One of the Siptah journals could not be interacted with due to terrain mesh getting in the way. This has now been fixed.
- We've adjusted collision detections for droppings in Vaults and ruins to brand navigation in those areas less frustrating.
- Tweaked environmental lighting in some of the Siptah NPC camps.
- Fixed the spawn point for Lacerte to not be inside a wall. Welp.
- On that aforementioned note, we fixed a bunch of NPCs that would spawn nether the mesh.
- NPCs that spawned hovering in the air have likewise been stock-still.
- Removed a hoofed ruminant mammal from a Siptah military camp so it doesn't wander in and cause chaos. Oh deer.
- Corrected a spawn point at "The Rave in the Rubble" that caused a T4 priest to spawn at that place with a 100% rate.
- Obsidian nodes take been added to lava areas in the south of Siptah.
- There is now a POI for the sentry-belfry southwest of the Tower of Siptah.
- Fixed an issue with the mesh inside the Den of the Wolf Brothers.
- Blackness Corsairs camp's environment has been properly restored.
- Vulture'due south nest located higher up Rhinohorn Ridge no longer floats in midair.
- Bases tin can no longer be build in a infinite betwixt the Gate of the Moon and the rocks.
- Slightly adjusted the Bloodless Husk's walking speed to amend match its legs animation.
- Fixed an issue that caused the character to occasionally play the running animation while in Admin flight manner.
- New weapon animation set created for Katanas! This weapon at present features ii philharmonic chains instead of simply one.
- In addition to this, we've besides created new idle animations and poses when wielding a katana!
- New weapon animation prepare created for Peachy Axes!
- Some select Corking Axes will still use the previous animation set: Voidforge Greataxe, Trollbane, Ripping Smashing Axe, The Beak.
- New weapon animation set up created for dual hook and dual punching dagger weapons! This weapon features high speed and ferocious strikes for light attacks, dull rending strikes with heavy attacks, and a new leaping special assail!
- Smoothed out the transition from move to idle while having a weapon out.
- Improved the "expect at arrangement" for human characters. For thespian characters, this is disabled while in combat or emoting. Thralls and other players should now stare at your soul in a more immersive fashion.
- Updated the taskmasters in the Wheel of Pain with continuing animations, plus idle variations. This replaces the previous kneeling pose they were using.
- Additionally, relocated the taskmaster in the Greater Cycle of Pain to be on the ground instead of the top of the wheel.
- Grapheme pose should now go back to normal after breaking a torch.
- Havoc and Malice and Cyclone Blades now utilize animations that are more than appropriate for their dual axe visuals.
- Added new capsule animations for dual axes.
- Added a new katana sprinting animation for female characters.
- Animation of bow's light set on will no longer reset and miss any frames if side by side attacks are executed moment after releasing the arrow.
- Special set on for katana at present has appropriate VFX.
- Our #spellchekker squad completed the invaluable job of fixing a bunch of typos. They are the true heroes. At least the ii of them that survived, that is. #stillhiring
- Weapons that remove attribute buffs from enemies are now keyworded as "Plundering", since "Cleansing" was also confusing.
- Fixed subtitles in i of the Siptah vaults as they transitioned besides fast to exist readable.
- Voidforged Dragon armor is now sorted under the proper feat (Library of Esoteric Knowledge) rather than under armor.
- Fixed an issue regarding weapon coating vitrify icons not disappearing from the shortcut bar when they elapse.
- Fixed an issue where the Spawn NPC list in the Admin Console would not display the final line properly.
- Friend list and server transfer options are at present grayed out in character creation.
- Fixed an upshot where "Give" and "Give all" buttons weren't actualization for controllers when interacting with a delving bench.
- Control hint for lock-on during combat when using an Xbox controller should now show the correct input, rather than the input for sprinting.
- The correct icon for the Cimmerian Fur Harness is now used (no longer shows not-existant fur on the icon).
- Fixed an issue where Khayne's Leggings and Khayne'due south Bracers had their icons switched.
- Stock-still inventory slot selection not working in a specific case when using mouse and keyboard.
- Reworded a misleading journey step to be control-method agnostic.
- Fixed the short description of Blood-Sac as it contained misleading information.
- Fixed an issue where the names of ii Stormglass edifice pieces were swapped (Stormglass Vaulted Ceiling Corner and Stormglass Vaulted Ceiling Inverted Corner (single)).
- Renamed "Movement Head" hint to "Rotate Camera" to be more accurate in the character recustomization card.
- Increased maximum vertical FOV to 105 (horizontal 120).
- Added thumbnail icons for a number of items that were missing them.
- Removed a number of unused dev-icons from the UI folder.
- Added "Permit family shared accounts" setting to the settings menu.
- Reworded the "Cannot mount within dungeons" error prompt to a more generic "Cannot mount here".
- Fixed a significant number of UI inconsistencies, bugs and grievances when playing with a controller.
- Removed placeholder text from a certain feat instructor.
- Stock-still an issue in certain localizations where Graphic symbol Copy was not intuitive due to misleading prompts.
- Fixed an result where the Mods Mismatch screen would not accept inputs coming from a controller.
- Disabled Character Copy selection from the carte while under Graphic symbol Creation.
- Removed unused dye slots in the Silent Legion Medium Helmet.
- Added new icons for dual wielding weapons.
- Added new sounds to match the new weapon animations.
- Added new drowning sounds.
- Added new sounds when picking up baby animals. Squeee.
- VO volume during character cosmos is now tied to Voice volume.
- Added new sound effects for the new weapon archetype.
- Female person Desperate voice no longer has one-time drowning sound. Information technology now drowns in a more gimmicky kind of BLEEEEUGGHHHblurblurblurb #F
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Source: http://gamecoma.ru:8080/forum/threads/pc-update-2-5-19-08-2021.8858/
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